//#ifndef __S_ACTION_EVENT_ARGS_H_INCLUDED__
//#define __S_ACTION_EVENT_ARGS_H_INCLUDED__
//#include "IUserActionEventReceiver.h"
//
//namespace game
//{
//	struct SActionEventArgs
//	{
//		SActionEventArgs(SUserAction action)
//		{
//			UserAction = action;
//		}
//
//		//TODO: constructor with network request
//
//	//private:
//		SActionEventArgs()
//		{
//		}
//
//		SUserAction UserAction;
//	};
//}
//#endif